College student. Overworked, underpaid, eternally hungry.
I like Legend of Korra, Tamora Pierce novels, the Mass Effect and Dragon Age series, and any other media where chicks kick ass and take names.
One semi-hiatus for the next two weeks
Independence from the Sexual Revolution (via medusasseveredhead)
Sarah Waheed notes: “One of the students in my modern South Asia history class a few years ago, was extremely upset that the book we were reading referred to the Bengal famine as a holocaust, calling the author ‘biased’. When I asked him to clarify and elaborate upon what he meant by ‘biased’, he exclaimed, inflamed, “There was only one holocaust!” The rest of the students were, however, more open to the idea of the 20th century being a century of multiple holocausts. The terms ‘holocaust’ and ‘genocide’, however, continue to elicit trauma envy.”
Jeremy Knowles, discussing the complete lack of recognition Cecilia Payne gets, even today, for her revolutionary discovery. (via alliterate)
OH WAIT LEMME TELL YOU ABOUT CECILIA PAYNE.
Cecilia Payne’s mother refused to spend money on her college education, so she won a scholarship to Cambridge.
Cecilia Payne completed her studies, but Cambridge wouldn’t give her a degree because she was a woman, so she said fuck that and moved to the United States to work at Harvard.
Cecilia Payne was the first person ever to earn a Ph.D. in astronomy from Radcliffe College, with what Otto Strauve called “the most brilliant Ph.D. thesis ever written in astronomy.”
Not only did Cecilia Payne discover what the universe is made of, she also discovered what the sun is made of (Henry Norris Russell, a fellow astronomer, is usually given credit for discovering that the sun’s composition is different from the Earth’s, but he came to his conclusions four years later than Payne—after telling her not to publish).
Cecilia Payne is the reason we know basically anything about variable stars (stars whose brightness as seen from earth fluctuates). Literally every other study on variable stars is based on her work.
Cecilia Payne was the first woman to be promoted to full professor from within Harvard, and is often credited with breaking the glass ceiling for women in the Harvard science department and in astronomy, as well as inspiring entire generations of women to take up science.
Cecilia Payne is awesome and everyone should know her.
always reblog because you know women
Stephanie Beatriz on Brooklyn Nine-Nine’s diverse cast and representation in media. (x)
What about our fans? Are they privileged? Let me tell you about Anders. He was one of two male love interests in Dragon Age II, and the only one of the two that would actually make his intentions known to the player without the player expressing interest first. If you were nice to him, he would make a pass at you, and you could turn him down, and that would be the end of it. And some fans REALLY did not like that.
Some of them asked for a gay toggle; because in a game where there’s mature themes, slavery, death, and none of which we offer toggles for, encountering a gay character? OOH, beyond the pale. They didn’t want to be exposed to homosexuality.
And this one fan on our forums posted that he felt too much attention had been spent on women and gays and not enough on straight male gamers. For all of whom he personally spoke, of course. ‘It’s ridiculous that I even have to use a term like Straight Male Gamers, when in the past I would only have to say fans.’ The purpose of the romances in Dragon Age II was to give each type of fan an equal content. Two romances whether you’re male or female, straight or gay.
How upsetting for this particular Straight Male Gamer to realize he wasn’t being catered to. This was not equality to him, but an imbalance; an imbalance of the natural order. He did not want equality, he’s not interested in equality. To him, from his perspective, equality means he’s getting less. Less options? Actually, no, the number of options we had in that game was actually the same number of options that he would have received earlier. What was his issue was the idea that there was attention being spent on other groups, which SHOULD have rightly gone to him.
Do ALL straight male gamers feel exactly the same as he does? Absolutely not. In the thread where this came up in fact, there was quite a few guys who came in and identified themselves as straight male gamers and said ‘I actually don’t have an issue with that, as long as I receive an experience I enjoy, I think other people should be able to enjoy that too.’ But if you think that Straight Male Gamer Dude is an outlier among our fanbase, you were not paying attention.
This is Anita Sarkeesian, she’s the author of the Feminist Frequency, a blog which examines tropes in the depiction of women in popular culture. You’ve probably all heard about this, it’s a matter of public record, she announced a Kickstarter to start a web series to look at the tropes in video games and she was subjected to a campaign of vicious abuse and harassment by male gamers. Why? Well, because she represents to these guys the loss of their coveted place in the gaming audience. Never mind that well all know Goddamn well that they’re still at the top of the totem pole. What they see themselves losing is sole proprietorship over their domain. That’s what it is.
Everything that is changing about the gaming industry to accommodate these players, to them, is diluting the purity of gaming which has belonged solely to them. That’s what this is all about. And here’s the thing, I’m pretty certain that our industry fears the scrutiny of those guys way more than the scrutiny of everyone else. Because those are the guys that scream at the top of their lungs, they spend their time on every internet forum, they spend their time making Metacritic reviews. Infuriate them, and you become a target. It’s so much easier to say “Well, that’s what our fans are like. There’s nothing we can do.” And that’s bullshit.
They didn’t set the tone, did they? We set the tone. What we put out there, what we permit, whether it’s on our forums, whether it’s on Xbox Live, the things that we permit we are in effect condoning. What happened to Anita, we the industry, are partly responsible for. We’re in part to blame. And if the idea of moral responsibility doesn’t phase you, consider the idea that the time will probably soon come that this will also amount to legal responsibility.
also known as “Why I Love And Support BioWare Games”
Bioware ain’t perfect, but good gosh it does give me the warm fuzzies when one of their crew knocks it out of the park.
Definitely not perfect (and neither is Gaider), but there are some things he usually gets right.(via wordstomeawhisper)
Oh. I see. Yes, it would indeed be “double” the work to make one of four characters female, if those four characters are the same dude in palette swapped outfits. And if your idea of “female character” necessarily demands a completely different way of dressing and moving than a male character. Amancio says that cutting a female character design was the only “logical” solution, but it is simply, farcically, not. There are at least two more that would have allowed for playable women in multiplayer.
1. A more androgynous player character, whose movements and physicality could be ascribed to either gender, so that a female player character in multiplayer could be distinguished by facial features or exposed (braided, obviously, lets just leave hair physics out of it) hair. Of course, I’m making the risky assumption here that the Unity team has made Arno’s movements identifiably, obviously masculine in some way, perhaps by making him sit bowlegged on the subway or having him pause to adjust his balls every five steps. Also, the assumption that the team is mentally capable of imagining a woman in male dress.
2. Making the main character of the game a woman, and basing all the multiplayer characters on her instead. But who am I kidding. The idea of a triple A game without a playable male character, that’s laughable, isn’t it? I mean, a new Tomb Raider just came out like two years ago, so we’re good for at least half a decade.